great for absorbing fire long enough to get your Cloak back online. This create the decoy at a much shorter range with five times more health. Damage taken by the Decoy does not display floating numbers, which veteran players will instantly recognize. The decoy does display spotting information, but does not move, shoot, or do pretty much anything of value beyond absorbing damage (to a set amount) and acting as a target for your Blink. Shows up on the minimap, and creates an object identical to an Assassin at a set distance from the target. This is often a warning sign for players that an Assassin is about to open up on them, and they should do something to evade. Do be warned, however, that all players can hear the sound effect, even if you are under Cloak. Like the Hunter’s Blink, but to anything you have targeted that is in range. This can indicate to veteran players where you are. Enemy targeting convergence points (the red/blue dot to indicate where you are aiming) WILL converge on you, even while invisible. Damage dealt rapidly by, for example, missiles volleys or constant hits from Scalpel Beam will keep you visible for long periods. According to ECG, this is simply because the intended graphic is not currently implemented. NOTE: entering a hostile zone of control will bring you out of stealth, and prevent you from re-activating it until you leave the area! There is technically a bug, where taking damage will cause you to become visible for two seconds. This gauge is found inside the Cloak icon as a small fill meter. As you move, the gauge will fall, and go back up as you wait in place. The ability will have a gauge when active that will behave similar to the recharge gauge. Cloak drains as you move, and recharges as you stand still. Vanish into the night like a freaking ninja. Needing to land far fewer rockets makes dealing maximum damage easier, but missing even a single rocket will greatly reduce your overall damage per volley. While the rate of fire is the same, these heavier rockets will deal roughly 7% additional damage over the standard variant. This weapon fires of a drastically smaller salvo of rockets than the default weapon, but each hit deals more damage. The pinnacle of Assassin’s high-risk, high-reward playstyle. The damage is also effective at dealing with the more agile ships, as they have less health and thus are damaged for a larger percentage of their total health by the DoT. This damage will continue to reveal a cloaked Assassin, making it very strong in mirror fights. This weapon is an oddity, applying a damage-over-time effect to your target that will continue to burn them for 140 a second over 10 seconds at the cost of a reduced initial burst. That said, the high volume of fire makes connecting with smaller targets fairly easy. They are inaccurate outside of point-blank range and don’t really hit very hard without Ambush. Rapid-fire rockets launched from turrets located on your stubby wings and underside. Flagships and Destroyers generally take your beating and give you one in return, while Hunters and Brawlers will shut you down and eat you alive. Frigates can be very hard to kill in your first volley, and will punish you for missing, while Enforcers can generally match you burst for burst. This beastie preys upon Snipers best of all, but also devours Corvettes and Disruptors in single bursts as well. While the burst potential is enormous, be aware that EVERY ship but Flagship has a direct counter to Cloak, and you are not tough enough to brawl with a Frigate, let alone a Flagship or Hunter. The bane of many a newbie, as this ship brutally punishes anyone not familiar with its capabilities. Unless you like being embarrassed, of course. Do not expect to faceroll a veteran just because your ship is good at beating theirs. If there is a discrepancy between statistics listed here and in-game, assume this information is accurate.Īlso, please be aware that, while ships may be good at fighting certain others, skill does play a very significant factor. However, the development team has been kind enough to provide me with additional information so I can keep this guide more up-to-date. These tooltips do not yet draw their information from the actual in-game statistics and are modified regularly by Edge Case Games by hand. Welcome, all you new captains! As of the content patch release March 3, 2015, the game now contains in-game tooltips. Fractured Space All Ship Classes Overview by Jeriah
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |